A magical opening gift
The adventure begins with a special delivery: the empty Heartforge Amulet wrapped in burlap and string, a personalized Call to Adventure from the Elder Guardian, The Guardian’s Field Book, and Fireling’s first pieces.
For parents and grandparents
The short answer: a year-long story that arrives by real mail, starring a child you love, with you right beside them.
The longer answer is a story of its own. Settle in.
There is a hidden land called Embervale. It has twelve realms, and no two are alike: Whispering Meadows and the Misty Marsh, Coral Cove and the Cloudpeak Mountains, the Elderwood Library, Rainbow Valley, Starfall Canyon, the Crystal Caverns, Thornwood Hollow, the Sunstone Desert, the Frozen Depths, and the First Flame Peaks.
Each realm is home to a Meldling, a magical creature made from familiar animals in wonderfully unfamiliar combinations. Bunnycorn is part bunny, part unicorn. Pegabear is part Pegasus, part bear. Octopuppy is exactly what it sounds like.
Every realm holds something worth rediscovering: kindness, courage, loyalty, gentle strength, wisdom, growth, creativity, healing, authenticity, truly seeing others, hope, and unity.
Lately, a creeping grey mist called The Forgetting has been closing in. And Embervale needs a Guardian.
That Guardian is your child.
It begins with a magical opening gift. Inside waits the empty Heartforge Amulet, The Guardian’s Field Book, and a personalized Call to Adventure.
Traveling beside your Guardian is Fireling, a small dragon sprite with a very big personality and a habit of getting a little too close to open flame. She is their companion and their guide.
And the grown-up who gives the gift? In the story, you become the Elder Guardian, the person who once walked the paths of Embervale and now passes the adventure to a new generation.
Then, every month for a year, another letter arrives with your Guardian’s name on it. Each one opens a new realm, introduces a new Meldling, brings a virtue to life through adventure, and adds another Heart Sigil to the amulet.
In the very first month, your Guardian travels to Whispering Meadows to find Bunnycorn, the gentle Meldling of kindness.
And when the final piece is in place and the amulet is complete, Fireling has a surprise of her own. We would not dream of spoiling it.
The adventure begins with a special delivery: the empty Heartforge Amulet wrapped in burlap and string, a personalized Call to Adventure from the Elder Guardian, The Guardian’s Field Book, and Fireling’s first pieces.
A personalized chapter arrives each month for a year, written at the reading level you choose: Ember for newer independent readers, about ages 7 to 9, or Flame for confident readers, about ages 10 to 13.
A new Heart Sigil for the amulet, Meldling and realm trading cards, stickers for The Guardian’s Field Book, a How-to-Draw sheet and coloring pages. Nothing is homework.
A monthly email to the Elder Guardian with the chapter they just read, a short recap, and conversation starters, so the next phone call starts with dragons instead of “How was school?”
| Embervale is | Embervale is not |
|---|---|
| A story told in letters, by real mail | An app, a download, or one more screen |
| Something the two of you share | Homework |
| For readers, collectors, drawers, and dreamers | Only for crafty, artistic kids |
| Written, packed, and mailed by us, right on time | One more thing for you to remember |
| Paid once for the whole year | A monthly charge |
Every adventure needs a destination. Underneath the dragons and the treasure, this is what Embervale is really for.
Jenni started Embervale because she knows how powerful it is when a child feels that an adult chose something just for them.
“That is what I want every envelope to say: Someone believes in you.”
A whole world to share, and a reason to call each other with something better to say than “Fine.” The fantasy world is the setting. The relationship is the story.
Kindness, courage, loyalty, hope. Your Guardian will not sit through a lesson. They will live the meaning through the story.
Looking forward to something is half the joy, and children rarely get to practice it anymore. The waiting gives the next envelope weight.
The first twelve realms are only the beginning of Embervale. At least nine years of adventures are already planned, so as long as your child wants to keep exploring, there will be somewhere new to go.
Ages 7 to 13
The full quest: a magical opening gift, the Heartforge Amulet, and a personalized letter every month for a year.
$195 for the whole year + $12.95 opening-gift shipping
Founding Families opens October 29.
Founding Families is now open.
Ages 5 to 6
The gentle beginning: bright stories, a wall map that comes to life one realm at a time, wooden treasures, and a Young Guardian’s Key.
$145 for the whole year + $9.95 shipping
Somewhere close to your heart, a child is waiting for something wonderful to look forward to.
Founding Families opens October 29.
Founding Families is now open.